Static discipline: Difference between revisions

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The '''static discipline''' is a [[discipline]] in computer architecture that requires all circuit elements to produce ''logically valid'' outputs.
The '''static discipline''' is a [[discipline]] in computer architecture that requires all circuit elements to produce ''logically valid'' outputs, raising abstraction from analog to digital circuits.


In the real world circuits, there is no 0's and 1's, only voltage levels. For abstraction, we interpret a range of high voltages as 1 and a range of low voltages as 0.
In the real world circuits, there is no 0's and 1's, only voltage levels. For abstraction, we interpret a range of high voltages as 1 and a range of low voltages as 0.


The static discipline ensures that this abstraction doesn't run into problems/undefined behavior by forcing all circuit elements to operate on 1's and 0's.
The static discipline ensures that this abstraction doesn't run into problems/undefined behavior by forcing all circuit elements to operate on 1's and 0's. This sacrifices the freedom of analog circuits in return for the simplicity and robustness of digital circuits.
[[Category:ECS154A Midterm]]
[[Category:ECS154A Midterm]]
[[Category:Computer Architecture]]
[[Category:Computer Architecture]]

Latest revision as of 20:28, 9 May 2024

The static discipline is a discipline in computer architecture that requires all circuit elements to produce logically valid outputs, raising abstraction from analog to digital circuits.

In the real world circuits, there is no 0's and 1's, only voltage levels. For abstraction, we interpret a range of high voltages as 1 and a range of low voltages as 0.

The static discipline ensures that this abstraction doesn't run into problems/undefined behavior by forcing all circuit elements to operate on 1's and 0's. This sacrifices the freedom of analog circuits in return for the simplicity and robustness of digital circuits.