Dijkstra's Algorithm: Difference between revisions
From Rice Wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Dijkstra's algorithm''' is a solution to the [[Shortest Path Problem|shortest path problem]] for graphs with positively-weighted edges. | |||
= Approach: Greedy = | |||
Dijkstra's algorithm centers around this property: ''of all the edges leaving the source, the shortest edge must be in the shortest path.'' | |||
To reach the shortest path, Dijkstra always picks the shortest edge leaving the known nodes. | |||
= Implementation = | = Implementation = | ||
<pre> | <pre> |
Revision as of 06:03, 9 March 2024
Dijkstra's algorithm is a solution to the shortest path problem for graphs with positively-weighted edges.
Approach: Greedy
Dijkstra's algorithm centers around this property: of all the edges leaving the source, the shortest edge must be in the shortest path.
To reach the shortest path, Dijkstra always picks the shortest edge leaving the known nodes.
Implementation
Dijkstra(G, w, s) { // initialize for all v in V: d[v] = infty pi[v] = null d[s] = 0 while Q is not empty: u = Q.extractMin() for all v in adj[u]: if d[v] > d[u] + w(u,v): d[v] = d[u] + w(u,v) pi[v] = u