Topic: Godot/Key Concepts: Difference between revisions
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Latest revision as of 19:42, 8 April 2024
In Godot, a game is a tree of nodes grouped in to scenes and communicate with each other using signals.
A node is the most basic element.
A scene is a reusable element of the game; anything from an item to a map. They are made from groups of nodes and other scenes.
All of a game's scenes create a scene tree.
Nodes emit a signal when some event happens. This is the primary way for nodes and scenes to communicate.
Node
A node is the most basic element of a Godot game. All nodes consists of the following characteristics:
- Has a name
- Has editable properties
- Receives callbacks to update every frame
- Extendable with new properties and functions
- Can contain other nodes